Available for remote roles - Q3 2026

I build the systems that keep Web3 communities alive after launch.

Web3 Retention Infrastructure Engineer with 3+ years shipping production GameFi backends, staking economies, and token utility systems. I write Solidity, architect PHP/MySQL game servers, and design the engagement loops that turn post-mint drop-off into durable retention.

Stack Solidity · PHP · MySQL · ethers.js
Chains Base · Ethereum · ApeChain
Experience 10+ Engineering · 3+ Web3
Ecosystem Stats
20K+
NFTs deployed
5+
Live ecosystems
1B
$JUNK supply
100+
Collab deals closed
Selected Work

Three systems. All still running.

Production infrastructure with real users, real transactions, and measurable retention outcomes.

01
GameFi PHP · MySQL · Solidity Live on Base L2

PunkHam Mayhem + Punkverse Ecosystem

A persistent crime territory RPG built as the flagship engagement product for 10,000 PunksReBased holders on Base. Runs a dual free/premium tier season economy with automated reward distribution, cron-driven game ticks, and zero admin intervention per cycle. The broader Punkverse ecosystem spans PunkArcade (autonomous Showdown brackets + Real//Rebased prediction engine), PunkVault (portfolio dashboard with Time Machine + Smart Money Tracker), and PunkLocker (NFT vault with on-chain loyalty score accrual and anti-sell penalty mechanics).

Identified and patched critical pre-launch vulnerabilities including a signature verification bypass and race conditions through a full adversarial security audit before alpha release.

The Problem
Post-mint community drop-off. 10K NFT holders with no ongoing reason to stay engaged after the initial launch spike.
The System Built
Server-authoritative game engine with season-reset economy, vault-gated action points, and cron-based automated lifecycle management.
PHP 8 MySQL Solidity ethers.js v6 Base L2 EIP-4361 Cron Engine REST API
NFT Ecosystem Size
10K
PunksReBased - 10,000 NFTs on Base L2. Full staking, locking, and game utility integrated.
$JUNK Token - Active Utility Sinks
3 burn sinks
5 distribution channels, 3 active burn mechanics across PunkHam + PunkArcade interactions.
Platform Autonomy
Zero
Zero admin interventions per season cycle. Fully automated cron-driven round lifecycle from open → close → reward distribution.
02
NFT Staking Token Economy Contract Client · Ethereum

BTFD Rabbits - Staking Platform & Carrot Economy

Full-stack Web3 infrastructure for an Ethereum NFT community. Built the complete Carrot token economy: staking contracts, a peer-to-peer marketplace, auction house, vending machine, and trait transformation mechanics - all wired to real-time on-chain state. Every user interaction feeds back into the token circulation loop, creating durable daily return incentives.

Delivered as a contract engagement for LT3 / BTFD Rabbits. The platform continues to run on infrastructure I designed and built.

The Problem
Community needed a reason to hold their NFTs post-mint. Passive holders were selling. No utility, no retention, no reason to return daily.
The System Built
Multi-mechanic token economy: stake to earn, spend in marketplace, bid in auction house, burn in vending machine. Circular economy that rewards daily logins.
Solidity ERC-721 ERC-20 PHP MySQL ethers.js Ethereum P2P Marketplace
Economy Mechanics Built
5 systems
Staking · Marketplace · Auction House · Vending Machine · Trait Transformation - all integrated into one Carrot token loop.
Retention Outcome
Daily
Token earn/spend loop built around daily return incentives- stake, spend, bid, burn.
Contract Relationship
4+ years
Technical Partner engagement across BTFD Rabbits, LT3, DZNTS, and Based Genetics - May 2022 to present.
03
Idle Game 555 NFTs · Ethereum Ecosystem Revival

The Secret World - Web3 Idle Game Platform

Took over development of a 555-piece Ethereum NFT collection and built it into a modular idle game ecosystem from the ground up. Designed and shipped: farming contracts, staking, combat progression, dynamic metadata with IPFS synchronization, breeding mechanics, trait-layer systems, holder utility (soft staking, trait shops, quest chains), and the FruitGem / Ephemeral NFT token economy.

The ecosystem was built with a plug-in architecture allowing new game modules to be added without breaking existing player state - critical for a live community with holders tracking their assets on-chain.

The Problem
Stagnating NFT collection with no active game layer. Holders had static assets with no progression, no utility, and no reason to stay in the community.
The System Built
Full idle game ecosystem: on-chain resource loops, progression systems, dynamic metadata, and a modular contract architecture that scales with new content drops.
Solidity IPFS Dynamic Metadata PHP MySQL On-chain/Off-chain Sync Ethereum
Collection Size
555
Ethereum NFTs. Took over development and executed full utility redesign - trait systems, breeding, staking, and idle game progression.
New Game Modules Shipped
6+
Farming · Staking · Combat · Breeding · Quest Chains · Trait Shop - each as a composable module with shared state.
Metadata Architecture
Live
Real-time dynamic metadata: trait state updates sync between on-chain and IPFS automatically as players progress.
Services

What I build for
Web3 teams.

Specialized infrastructure. If you need any of these, I've already shipped a production version.

01 -
GameFi Backend Engineering

Server-authoritative game logic built on PHP + MySQL. Cron-driven game ticks, season lifecycle management, AP systems, leaderboards, shadow table atomic swaps. Designed to scale and run without admin babysitting.

Shipped Example PunkHam Mayhem - zero-intervention season engine, live on Base L2.
02 -
Staking & Token Economy Design

End-to-end token systems with real retention math: emission curves, burn mechanics, staking multipliers, anti-whale guards. Smart contracts + off-chain state sync. Engineered to avoid the inflation death spiral.

Shipped Example $JUNK economy - 5 distribution channels, 3 active sinks. BTFD Rabbits Carrot economy.
03 -
NFT Utility & Trait Systems

Dynamic metadata, IPFS synchronization, trait mutation, breeding mechanics, rarity progression. On-chain / off-chain state management that doesn't break when you add new game layers.

Shipped Example Secret World Gaming Studio - 555 ETH NFTs with live dynamic metadata.
04 -
Smart Contract Development

ERC-721, ERC-20, staking vaults, harvest bridges, P2P marketplaces. Written in Solidity with adversarial security review. Deployed on Ethereum, Base, and ApeChain. On-chain addresses available for verification.

Verifiable On-Chain PunkLocker · PunkPowerHarvester · PunksReBased · $JUNK - all live on Base.
05 -
Security Audit & Hardening

Adversarial review of existing Web3 systems. I've found and patched signature verification bypasses, race conditions, front-running vectors, and reentrancy gaps in production-bound systems before they went live.

Shipped Example PunkHam Mayhem pre-launch audit - critical vulnerability identified and patched.
06 -
Idle & Browser Game Infrastructure

Asynchronous game loops, offline catch-up mechanics, energy systems, quest chains, progression trees. LAMP stack with wallet-gated access and NFT-gated feature tiers. Runs on cheap hosting, scales with users.

Shipped Example Secret World idle game · Ferox: Beast Protocol · Punkverse Block Defense.
About

10 years building.
3 years on-chain.

I'm Chris Nwasike - a Lagos-based Web3 infrastructure engineer with 10+ years of full-stack experience and 3+ years building production blockchain products. I operate at the intersection most engineers avoid: Solidity for on-chain logic, PHP/MySQL for game servers, and real economic design that keeps users coming back.

I build retention systems- the staking engines, idle game loops, token economies, and engagement mechanics that separate a growing community from one that dies 30 days after mint. Everything I've shipped is still running. The receipts are on-chain.

I've written 10,000-NFT smart contracts from scratch, conducted adversarial security audits before major launches, and built the backend infrastructure for ecosystems on Ethereum, Base, and ApeChain. I work best with teams that are shipping something real and need an engineer who can own the entire backend stack.

Core Stack
Solidity · PHP · MySQL · JavaScript · ethers.js v6 · Bootstrap 5
Chains Deployed
Ethereum · Base L2 · ApeChain · Flow
Contract Standards
ERC-721 · ERC-20 · EIP-4361 · EIP-712 · Merkle Proofs
Education
M.Sc. Computer Science
Nnamdi Azikiwe University
Location / Availability
Lagos, Nigeria · Remote Full-Time
Available Q3 2026
Contact

Your community deserves
systems that last.

Open to remote full-time roles and contract work. If you're building retention infrastructure, GameFi backends, staking systems, or token economies- let's talk.